			TWX Proxy Script Pack 2 v1.07
			-----------------------------

******* Pack Contents:

2_BuyDown.ets - Buy down script used to buy products from a
port down onto a planet in the same sector.

2_MassColonise.ets - Advanced colonising script which finds its
own fuel source and attempts to fully colonise every planet in the
sector.  Very powerful script.

2_MassUpgrade.ets - Will attempt to upgrade the citidel level of
every planet in the sector.  Seeks out materials and colonists if
there aren't enough on the planet.  Even goes out check ports for
products.

2_SDF.ets - Steal-Dump-Flee script.

2_SDT.ets - Steal-Dump-Transport script.

2_SSF.ets - Sell-Steal-Flee script.

2_SSFAtt.ets - An attack script for the 2_SDF and 2_SSF scripts.
Used to make up the other side of the Steal-Flee combination.

2_SSM.ets - Sell-Steal-Move script.

2_SST.ets - Sell-Steal-Transport script.

2_TCol.ets - Advanced Trans-colonisation script.

2_WorldSSM.ets - Will search out evil pairs and SSM them using a 
cumulative formulae.  Automatically warps back to class 0 ports
and refurbs itself on bust.

2_WorldTrade.ets - Searches out trade pairs intelligently and works
between them.  Could be considered a blue version of WorldSSM.

2_ZTM.ets - Multiple pass ZTM script.



******* Script Details:

Name:		BuyDown

Features:	- Product haggling
		- Will not try to buy more than is on the port
		- Can be used for fuel, organics and equipment

Warnings:	Make sure you have enough turns and credits onhand
		for this script.  It has no detection for credits
		so if you run out it'll probably mess up.  Make
		sure your holds are empty when you run this script.

Usage:		Run this script from the target planets surface.
		You'll need a port selling the product your trying
		to buy from it.  This script will work with any
		haggle percentage, even if it is a zero or negative
		number - this makes the script very useful to be
		used as preparation for a mega-rob.




Name:		MassColonise

Features:	- Automatic fuel source location
		- Automatic fuel requirements calculations
		- High speed colonising
		- Colonises EVERY planet in the sector
		- Can take fuel from sector port if necessary
		- Will obtain new fuel source if current one expires
		- Will not place more colonists on a planet than would
		  be productive in its best category
		- Will immediately stop if terra runs out of colonists
		- Does not colonise useless planets (i.e. Vaporous)
		- Will not colonise 
		- A window detailing all script activities and fuel remaining
		- Will auto continue colonising when disconnected (and logged back in)

Warnings:	Make sure you own all the planets in the sector you launch
		the script in, or that they do not have level 2 or above
		citidels and are owned by the enemy.  Make sure there are
		no obstructions in the sector (i.e. enemy mines/figs), and
		that the navhaz is not high enough to be a threat.  Make sure
		you also have a transwarp drive and enough cargo holds to
		make a return trip to terra with colonists.  Make sure you also
		have no avoids placed in direct route to terra - this will cause
		the script to miscalculate its fuel requirements and reduce
		efficency.  Do not run this script if you are red or you do not
		have figs placed in the target sector.  Finally, make sure you have
		enough turns to run this script - it was designed for unlimited turn
		games and does not track your turns as it runs.

Usage:		Run this script from the target sector.  So long as you've taken
		into account all the above warnings, it should colonise every planet
		in the sector to the best of its ability.  It will stop working
		if it runs out of fuel, colonists, or planets to colonise.  This
		script is very powerful when used in combination with 2_MassUpgrade.




Name:		MassUpgrade

Features:	- Will try to upgrade every planet in a sector
		- Will shift products between planets to achieve upgrade
		- Will navigate the game searching for ports/planets which
		  contain products to upgrade planets with if there are not
		  enough available
		- Will return to the last place products were found via express
		  warp to speed up product attainment and reduce turn consumption
		- Will not upgrade planets which are at their maximum level
		- Product searching algorithm navigates with the use of a density
		  scanner and can not be easily obstructed or pwarped.
		- Script cannot be obstructed by small quantities of enemy figs or
		  mines
		- A window detailing all activities of the script

Warnings:	Make sure you own all the planets in the sector you are upgrading in,
		this script will not invade them for you.  Make sure you have enough
		cash onhand to purchase products from ports if there isn't enough
		available on the planets in the sector your working in.  Also it is
		important that you have enough colonists in the sector to upgrade all
		planets - as colonists cannot be found on ports (unfortunately) and
		the script will go looking for them if it can't find any in the area.

		The seeking algorithm of this script will attack enemy toll figs and
		shouldn't get hung up on things in space, although it is not bullet
		proof.  If there is someone trying to kill you while you seek products
		and attack their toll figs, you are still VERY vulnerable to traps
		and direct attacks.

Usage:		Run this script in the target sector, after taking into consideration
		the above warnings.  It will stop only when all planets have been
		upgraded to the best of its abilities.




Name:		SDF

Features:	- Full haggling support
		- Uses a cumulative formulae
		- Works at high speed
		- Will automatically sell products from dump planets
		- Automatic calculation of steal amount
		- Minimal input required
		- Works with any number of planets in either sector
		- Works with fuel/organics on any of the planets
		- Option to broadcast bust information on radio for teammates

Warnings:	Make sure you have the standard SDF setup with your teammates or
		you may get some bazzaire results.  Do not run this script unless
		you are red.  Do not run this script under ports you have busted at.
		Make sure your holds are empty when you load this script.  Make sure
		you have at least one planet in each sector and that it is owned by you.
		Make sure you have enough figs/shields onhand so your teammates don't kill 
		you by accident!

Usage:		This script will make the first steal from the sector you load it in -
		the ports will need to have enough equipment onhand for you to be
		able to complete your specified number of runs and then sell those
		products back from the planets.  The steal factor can be obtained from
		the * display at the game menu prompt - in default games this should
		be set to 30 (which is 100%).  You will need to have a proper SDF/SSF
		area set up to use this script, for more information on SDF/SSF refer
		to a TW tutorial.  Run this script from the sector prompt.




Name:		SDT

Features:	- Full haggling support
		- Handles each ship independantly
		- Uses a cumulative forumlae
		- Works at high speed
		- Will automatically sell products from dump planets
		- Automatic calculation of steal amount
		- Minimal input required
		- Works with any number of planets in either sector
		- Works with fuel/organics on any of the planets
		- Option to broadcast bust information on radio for teammates
		- Automatic attainment and management of cargo holds on both ships

Warnings:	Do not run this script unless you are red.  Do not run this script under
		ports you have busted at.  Make sure the cargo holds of BOTH ships are
		empty when you load the script.  Both ports must have enough equipment on
		each of them for the script to be able to steal down and sell.  Make sure
		you have at least one planet in each sector and that it is owned by you.

Usage:		This script will make the first steal from the sector you load it in -
		the ports will need to have enough equipment onhand for you to be able
		to complete your specified number of runs and then sell those products back
		from the planets.  The steal factor can be obtained from the * display at
		the game menu prompt - in default games this should be set to 30 (which is
		100%).  Run this script from the sector prompt.





Name:		SSF

Features:	- Full haggling support
		- Uses a cumulative formulae
		- Works at high speed
		- Automatic calculation of steal amount
		- Automatic upgrade of low ports
		- Minimal input required
		- Option to broadcast bust information on radio for teammates

Warnings:	Make sure you have the standard SSF setup with your teammates or
		you may get some bazzaire results.  Do not run this script unless
		you are red.  Do not run this script under ports you have busted at.
		Make sure your holds are empty when you load this script.  Make sure
		you have enough figs/shields onhand so your teammates don't kill you
		by accident!

Usage:		This script will make the first steal from the sector you load it in -
		the ports will need to have enough equipment onhand for you to be able
		to load up your holds (for max turn efficency).  The steal factor can 
		be obtained from the * display at the game menu prompt - in default 
		games this should be set to 30 (which is 100%).  You will need to have 
		a proper SSF area set up to use this script, for more information 
		on SDT/SSF refer to a TW tutorial.  Run this script from the sector prompt.




Name:		SSFAtt

Features:	- Auto attacking for SSF

Warnings:	Make sure the only ship in the sector is the one your attacking, also
		that you have figs to attack with, and that the ship your attacking has
		enough figs/shields to prevent it from being destroyed.

Usage:		Load this from the sector prompt.  Key in the text to wait for on attacks.
		Normally you could use something like 'R Xide  1' or 'R Xide  2', the
		planet blast off messages would work too.




Name:		SSM

Features:	- Full haggling support
		- Uses a cumulative formulae
		- Works at high speed
		- Automatic calculation of steal amount
		- Automatic upgrade of low ports
		- Minimal input required

Warnings:	This script will make the first steal from the sector you load it in -
		the ports will need to have enough equipment onhand for you to be able
		to load up your holds (for max turn efficency).  Make sure both sectors
		are clear of obstruction.  You need to be red for this script.

Usage:		Load this from the sector prompt of the first port to steal from.  The 
		steal factor can be obtained from the * display at the game menu prompt - 
		in default games this should be set to 30 (which is 100%).  




Name:		SST

Features:	- Full haggling support
		- Handles each ship independantly
		- Uses a cumulative forumlae
		- Works at high speed
		- Automatic calculation of steal amount
		- Automatic upgrade of ports on steal failure
		- Minimal input required
		- Automatic attainment and management of cargo holds on both ships
		- Checks for equipment on first run, holds don't need to be empty

Warnings:	Do not run this script unless you are red.  Do not run this script under
		ports you have busted at.  Make sure the distance between both ships is
		small enough to transport (or you will fake bust).

Usage:		This script will make its first steal from the sector it is loaded in.  
		The ships can have either equipment in their holds or empty - if equipment
		is loaded the script will sell it before attempting its first steal.
		The steal factor can be obtained from the * display at the game menu prompt -
		in default games this should be set to 30 (which is 100%).




Name:		TCol

Features:	- High speed colonisation
		- Automatic fuel requirements calculation
		- Will stop if terra is out of colonists
		- Will stop before turns fall below a specified limit
		- Can work using planetary transporter
		- Can work using planet fuel
		- Can work using fuel from a different planet
		- Can work using fuel from a port in the same sector

Warnings:	You must have 1000 or more alignment and a fig in the sector you
		are colonising or you will fuse.  Script will misbehave if it runs
		out of fuel.  Make sure you do not have avoids set in a direct warp
		lane to/from terra, or the script will miscalculate its fuel requirements
		and its efficency will be reduced.

Usage:		Launch this script from the target planet surface.  Your holds must be
		empty when you load it.




Name:		World SSM

Features:	- Automatic seeking of evil pairs
		- Intelligent single step warp method
		- Fast express warp method
		- Automatic deployment of toll figs
		- Cumulative formula SSM
		- Automatic refurb and limpet checks
		- Automatic fig/shield purchase to keep ship intact
		- Evasion of harmful sectors and limpets
		- Automatic upgrade of ports on first steal
		- Cannot be easily pwarped
		- Progress window displaying current script operations
		  and cash made
		- Auto resume on disconnect

Warnings:	Only reds can run this script.  Do not launch this script from
		fedspace.  Do not run this script in low turn games as it consumes
		turns VERY quickly.  Make sure you have a decent amount of cash when
		you first load the script to cope with early busts and port upgrades.
		Express warp method will speed up the script but make it MUCH more
		vulnerable.

		Note that this script is extremely vulnerable to traps.  It moves all
		round the game and makes regular visits to class 0 ports where it can
		easily pick up limpets on the way out.  Experienced hunters will have
		this script tracked down and killed in less than 5 minutes.

Usage:		Load this script in a non fedspace sector with enough credits onhand
		to cope with early busts and to upgrade ports (100k should be fine).
		The steal factor can be obtained from the * display at the game menu prompt -
		in default games this should be set to 30 (which is 100%).




Name:		WorldTrade

Features:	- Automatic seeking of port pairs
		- Intelligent movement algorithm
		- Evasion of harmful sectors
		- Will not trade ports below profit margin
		- Intelligent and fully automatic PPT
		- Haggling support
		- Automatic dropping of toll figs under port pairs
		- Progress window shows current operation and cash onhand
		- Auto resume on disconnect

Warnings:	Do not run this script from fedspace.  Use only in high turn
		games.  Make sure you have at least 5k credits to begin trading
		with.  You will also need a holo scanner.  This script is extremely
		vulnerable to port CIM checks as its nature leaves it in isolated
		areas for a long time.

Usage:		Load this script in a non fedspace sector.





Name:		ZTM

Features:	- Multiple pass ZTM at high speed
		- Reverse sector mapping method
		- Source -> destination mapping method
		- Incremental mapping method
		- Bubble list -> Souce mapping method
		- Auto resume on disconnect

Warnings:	Don't try this manually.

Usage:		This version of the TWX Proxy ZTM script is much faster than the
		1_ZTM.ts in the previous pack, although not as accurate.  I find
		to get a good picture of the game and an accurate bubble list, you
		should do at least 3 passes of Source -> destination/incremental
		mappings then export a bubble list and map at least 3 times to
		different sources using the exported list.

		For example:

		Pass 1:  Reverse sector mapping
		Pass 2:  Incremental mapping (using an incremental of 1)
		Pass 3:  Incremental mapping (using an incremental of 2)
		Pass 4:  Exported bubble list to sector 1 mapping
		Pass 5:  Another exported bubble list to sector 50 mapping
		Pass 6:  Another exported bubble list to sector 51 mapping

		Doing the above would get you an accurate picture of the game.
		Depending upon connection/server speed this could easily be done
		in under 3 hours.




******* Changes in v1.07:


2_BuyDown.ets
	- Took many of the delays out of the script when used with a zero haggle factor,
	  should now run much faster when not haggling

2_ZTM.ets
	- Fixed a bug where calculating between reverse sectors was being reset by the
	  progress window
	- Fixed a bug which was preventing the script from resuming properly on disconnect

2_MassColonise.ets 
	- Fixed a serious bug where the script would mess up when its fuel ran out (when
	  taking fuel from a planet)
	- Reduced the colonising delay to a quarter its normal length

2_SDF.ets 
	- Fixed a haggle bug where the script would stall if the haggle offer was rejected 
	  when selling equipment from the planet

2_SDT.ets 
	- Fixed the haggle bug (as in SDF)
	- Fixed a bug where the script would try to steal once too many on its
	  first run

2_SSM.ets 
	- Fixed a bug where the script would error out if the port rejected its offer

2_WorldSSM.ets 
	- Fixed a bug where the script would stall if it fake busted.
	- Reduced the delay to half its original length

2_WorldTrade.ets 
	- Fixed a bug which stopped the script from haggling as it was supposed to.
	- Will now resume correctly if disconnected and reconnected
	- Made the dropping of toll figs at ports optional






I'll be adding new scripts as time permits.  I know of most of the bugs in the above
and am working to fix them.  Check back to http://xide.clan.co.nz regularly for the
latest news.  All future versions and additions to script pack 2 will be compatible
with all standing reg keys.  If you have any questions or bug reports, feel free to
contact me, my email address is Xide@clan.co.nz
